We design games for learning & we study
game-centered learning systems.
GLS delves into how videogames capture our imaginations, how their power can be used
to transform learning, and what this engaging medium means for society.
GLS has produced over a dozen games designed around a range of content models. Our games promote engaging ways of learning about biological systems, civic activism, pro-social behavior, programming, and many other STEM domains.
By working in house with game artists, designers, programmers, and researchers, GLS is able to tie together innovative game mechanics, data analysis, and assessment methods in a way that is unique in the field.
Research at GLS is supported by leaderships and partners from the industry, such as game designer Doug Church and neuroscientist Richard Davidson, as well as groups like Microsoft Research.
Staff at the GLS Center maintain a healthy balance between work and play, hosting cooperative and collaborative gameplay sessions in between projects.
1401 University Ave
Madison, WI 53715
Ph: ( 608 ) 265-8739
Fax: ( 608 ) 265-6483
The GLS Conference, held annually in Madison, provides a forum for games researchers, game designers, and educators from around the world to share results from research and game design efforts.