Research
The University of Wisconsin-Madison is a research one institution; the Games, Learning, and Society program is no exception. Part of the success of our program is that graduate students have the opportunity to engage in ongoing games research under the mentorship of faculty on topics related to those listed below. Those interested should contact lead faculty directly.
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CivWorld
Using sandbox simulation games to build traditional and 21st century literacy skills in underprivileged youth |
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Cognition & Learning in MMOs (the Pop.Cosmo Project)
The “pop cosmo” research team investigates the sociocognitive work that goes on within such games and the cultures of participation that emerge both within such virtual worlds and in the online fandom spaces that surround them. |
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Competitive Fandom
Competitive fandom is a way of describing participation in fantasy sports play that draws from both what we know about both fan culture and gaming communities. |
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Digital Game-Based Learning Environments
Supporting education through participation in game-based learning environments, analysis of game cultures, and the design of original game-based media |
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Local Games Lab
Using games and emerging technologies to re-engage people with local communities. |
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Online Virtual Schools
More information coming soon |
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Simulations of School Leadership and Practice
This project is exploring the use of games to introduce educational leaders to fundamental principles and theories of school and institutional leadership through simulated worlds. |
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Youth Filmmaking as Digital Literacy
In this project, we explore the process and products of youth filmmaking as a designed experience. |
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