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Curriculum & Instruction 225 North Mills Street Madison WI 53706 |
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Digital Game-Based Learning Environments
Videogames have emerged as an important new medium, shaping how we play, interact, and learn. Games push the boundaries of consumer-grade simulation, interactive narrative, the design of virtual communities, and the formation of a global media culture. Games make it possible to lead virtual civilizations, be an international fiancier, or even explore an electric field from the perspective of a charged particle. My research interest is in how such gaming technologies can be used to support learning in educational settings. This work has three overlapping components: (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning. More information is available at my website. |
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